Archive for June, 2005

Spiritual Appointment

Sunday, June 26th, 2005

I have appointed Toaddragon to the posi­tion of guardian spirit of my new vehicle.

New Car; more of a truck I guess

Saturday, June 25th, 2005

Today I bought a new vehi­cle, specif­i­cally a 1993 Ford Explorer XLT. It’s a half-decent vehi­cle with some minor prob­lems but as far as I’m con­cerned the price was very right ($2k). Tomorrow, I’m going to play the look at my vehicle’s innerds game and try to move it from half-decent to good condition.

Now, when I say that it’s more of a truck than a car, that’s because, as far as vehi­cles go, it feels more like the pick-up trucks that I’ve dri­ven than the cars that I’ve dri­ven. This is in com­par­i­son to vans and some other types of SUV that I’ve expe­ri­enced, which feel more like cars. I assume 1993 must have been before the big every­thing SUV bub­ble hit us.

My Kind of Games

Tuesday, June 14th, 2005

I’ve been look­ing for a game to amuse myself (and oth­ers) with that’s a bit more com­plex and inter­est­ing than the stan­dard fare. My cur­rent inves­ti­ga­tions have led me towards the likes of Nomic, Double Fanucci and Mornington Crescent.

Double Fanucci is a card game from the Zork series of games. As things cur­rently stand, Double Fanucci is thor­oughly unplayable because I nei­ther have a deck of Double Fanucci cards nor do I (or any­one else) have any idea what the rules of Double Fanucci are. Some infor­ma­tion about the game can be found at wikipedia, Encyclopedia Frobozzica and Do-It-Yourself Double Fanucci. If I could man­age to get a Double Fanucci deck, it might be inter­est­ing to try to con­struct rules but, until then, there’s not much to be done with regards to Double Fanucci.

Mornington Crescent is a game devised by the BBC radio show I’m Sorry I haven’t a Clue. The game is either easy or hard, depend­ing on whether you get what’s going on or not. The object is fairly sim­ple: be the first to get Mornington Crescent sta­tion. Mornington Crescent is a throughly playable game, as long as you have some cre­ativ­ity, a sense of humor and know how the game works. In order to learn a bit about the game, take a look at Mornington Crescent Illustrated with Expert Play. Once you give up try­ing to fig­ure out what’s going on, take a look at what wikipedia has to say about the game (bit of a spoiler). This is a game that I should like to find oppor­tu­nity to play some­day despite know­ing the trick behind the game.

Nomic is the most playable of the three, being com­pletely real and hav­ing clear, well-defined rules. The inter­est­ing bit about Nomic is that the rules are mod­i­fi­able dur­ing the course of play. The plas­tic nature of the rules is the inter­est­ing fea­ture of the game and makes for very open-ended game play. To get started, take a look at the inventor’s Nomic page and his descrip­tion of Nomic (includ­ing the ini­tial rules). Also, Nomic is pretty pop­u­lar so you can eas­ily find plenty more info on the rest of the web. Nomic, being thor­oughly playable, is some­thing that I hope to con­vince some peo­ple to join me in play­ing some­time in the near future.

Scud, The Tick and the Man Who Liked Comics

Sunday, June 12th, 2005

I was sit­ting in my appart­ment, read­ing Scud: The Disposable Assassin (hard to find but absolutely awe­some) and I was reminded of Michael Carroll, the man who intro­duced me to the likes of Scud. On top of Scud, Mike intro­duced me to the comic ren­di­tion of The Tick (I was already aware of the tele­vi­sion car­toon) and many other comic books dur­ing our mid­dle school years. Mike’s a good man and in addi­tion to hav­ing been one of the best friends that the likes of me could have had, prob­a­bly helped in mak­ing me the man that I am.

Inspite of not hav­ing seen Mike in a few years, I still feel rather ami­ca­ble towards him and the expe­ri­ence that trig­gered this post has told me that he is inex­tri­ca­bly linked with comic books in my mind. In fact, he’s linked with my mem­o­ries of an entire period of my life. Fancy that.

In clos­ing, I’d like to raise my metaphor­i­cal glass to Michael Carroll, wher­ever he may be.

Synchronicity

Wednesday, June 8th, 2005

Earlier today I bought a boat. She’s a beau­ti­ful 1987 Hobie 16 cata­ma­ran. She has white hulls and the sails are red and white. Her hulls are flaw­less, the trapeze is in great shape, the sails are in good shape and one cleat needs replac­ing. I am going to have a great deal of fun sail­ing this summer.

As any good (super­sti­tious) sailor knows, it’s bad luck to rename a boat so I have two options: keep the old name or per­form a com­plex de-naming cer­e­mony. I did some read­ing about de-naming cer­e­monies, which range from spilling cham­pagne while invok­ing posei­don to sail­ing back­wards across the equa­tor, and some think­ing about the boats cur­rent name, Synchronicity. Having done the think­ing, com­par­i­son and super­sti­tious sould search­ing, I have decided that stick­ing with the cur­rent name, which it has held for 18 years, is a good one. Synchronicity is a term defined by the psy­chol­o­gist Jung to mean a mean­ing­ful coin­ci­dence. Also, it’s a pretty and pow­er­ful name, care­fully writ­ten on her side.

Summer is once again upon us

Sunday, June 5th, 2005

It’s hot; it’s humid; I’m uncom­fort­able; it must be summer.

I got some paper

Saturday, June 4th, 2005

Well, yes­ter­day, I grad­u­ated and they handed me that expen­sive piece of paper. I am now offi­cially done with my under­grad­u­ate career at MIT. Now to fig­ure out what I’m doing next.