Archive for November, 2005

A New God

Tuesday, November 29th, 2005

I have found a new God, and it is this man play­ing Ikaruga.

GAVG

Friday, November 25th, 2005

Through one or another of the linksites I visit reg­u­larly, I came to an arti­cle about a Kansas State U. sup­port group for girl­friends jeal­ous of video games. The group goes by Girlfriends Against Video Games and the arti­cle made me think pretty much one thing, girls need to play more video games.

Mokume Gane

Thursday, November 24th, 2005

I fol­lowed a link on digg to an arti­cle about Mokume Gane and I’ve got to say, the feu­dal Japanese have done it again. Mokume Gane is a method by which intri­cate designs can be made in the face of a metal mix­ture and the site has some really impres­sive exam­ples. I guess this adds another tech­ni­cal level to my view of what the awe­somest wed­ding ring would be.

From the land of ASCII

Wednesday, November 23rd, 2005
And out of nowhere, 3D ASCII art:

	     ,---------,		       ,---------
	   ,/|       ,/|		    ,-'|      ,-|
	 ,/  |     ,/  |		 ,-'   |   ,-'  |
	 ----+----'    |		 ------+--'     |
	|    |    |    |		|      |  |     |
	|    |    |    |		|      |  |     |
	|    |    |    |		|      |  |     |
	|    *----+----|		|      *--+-----|
	|  ,/     |  ,/			|   ,-'   |   ,-'
	|,/       |,/			|,-'      |,-'
	 ---------'			 ---------'

Yeah, I know it’s not that great, but I was star­ing at a whole bunch of text a bit ago and I started won­der­ing if you could do half decent 3D with ASCII art. Consider it an unpol­ished proof-of-concept. Oh and if it’s turn­ing up as a pile of gobbledy-gook, you need to change your browsers mono­space font to be an actual mono­space font.

Why I need an android

Friday, November 18th, 2005

So I was dri­ving down the road and I passed three cars in a row that each had one head­light out. Being as I was in the car by myself, I was think­ing out loud and I said, “Three padid­dles in a row, what’re the odds of that?”, rhetor­i­cally of course. Then it occured to me, if I had Data or C3P0 around, they would’ve rat­tled off the odds to me in annoy­ingly cliche form. How awe­some would that be?

Sidekick II v2.3

Friday, November 18th, 2005

Earlier today, my Sidekick noti­fied me of a new over-the-air update; now seing as it will keep pes­ter­ing you until you update and I’m the “ooh new and flash!” sort of per­son, I let it go and install the update. I’ve only been pok­ing at the thing a lit­tle bit, but I can already say that v2.3 is def­i­nitely a good update, in more than just super­fi­cial ways. A lot of lit­tle things have changed and some big­gish things have changed. I expect there’s some stuff I haven’t seen yet and so far everything’s good. Here’s a quick run-down of some of the changes I’ve seen:

  • AOL Instant Messenger — Added buddy icon sup­port. Away mes­sages now appear on buddy list. Still no pro­file support.
  • Phone — Icon has changed; first and least impres­sive thing I’ve noticed.
  • Address Book — Added Instant Messaging field, which pleases me immensely and means I’ll have to spend some time with my address book in the near future.
  • Web Browser — Here’s where v2.3 really shines and gave me a cou­ple of “Holy shit!” moments. The inter­face and noti­fi­ca­tions are a lit­tle cleaner and more infor­ma­tive, ok. There is now a Find fea­ture, keen. Much bet­ter CSS sup­port, woah good! JavaScript sup­port, SWEET MOTHER OF MERCY! I haven’t had much of a chance to look into the JavaScript sup­port yet, but I’m going to fire up digg and Google Maps later to test the qual­ity of things. This may mean that I’ll have to mod­ify the CSS on my web­site and blog to accom­mo­date a func­tional browser with a 240×160 screen.
  • Camera — New load­ing screen instead of just freez­ing up for a few moments with the word load­ing over­laid, reas­sur­ing and good improve­ment. Better pic­ture qual­ity, maybe, I’m not sure but it seems to be tak­ing slightly bet­ter pho­tos, if it’s a placebo, oh well, if it’s real, HOT!

That’s all that I’ve noticed so far and I’m very pleased. I’ll update after I check the JavaScript and if I find any­thing more.

A Reason Not To Hate DOA

Friday, November 18th, 2005

It turns out there exists a rea­son not to hate the DOA series of fight­ing games, other than the high qual­ity female chest ren­der­ing effects that make the 16 year olds oggle. You might be ask­ing, what pos­si­ble rea­son might a die hard Soul Calibur affi­cionado, like myself, have to like DOA? Well, it turns out that Tecmo’s pulled a fran­chis­ing fast one on me and included mas­ter ninja Ryu Hayabusa of Ninja Gaiden fame in their DOA games. The prob­lem here, of course, is that I didn’t want a rea­son to like DOA, I was plenty con­tent con­sid­er­ing it a crappy fight­ing game. Now I’m going to have to go and find myself a copy of DOA2 for the Dreamcast, reeval­u­ate my opin­ion on the mat­ter as regards Ryu Hayabusa and then I’m going to have to think about this later when DOA4 comes out. Incidentally, the pro­posed cover art for DOA4 promi­nently dis­plays Ryu (back row, sec­ond from the left) in full ninja get-up. Damn you for find­ing my weak­ness Tecmo, damn you!

UPDATE:DAMN IT! DAMN IT! DAMN IT! DOA4 is also going to include a Halo Spartan, namely the female Spartan-458 (Master Chief is Spartan-117). They really have found my weak­ness, com­mer­cial­iza­tion of fight­ing games. MVC, Smash Brothers, and now DOA, these fight­ing game mak­ers are clever.

Damnit English!

Wednesday, November 16th, 2005

One does not wreck less while being reck­less.

A few bad little Tremors

Monday, November 14th, 2005

In my con­tin­ued pol­icy of watch­ing a whole bunch of movies rang­ing from very good to highly dubi­ous in qual­ity, I justed watched Tremors 2, 3 and 4, hav­ing seen the first many years ago. I can eas­ily say that the first one was fun as far as bad hor­ror movies go. Notably though, the first one had Kevin Bacon in it. The sec­ond and third ones fol­lowed the trend of hor­ror movie sequels being worse than the orig­i­nal, but still fun in a campy kind of way, sort of. The fourth in the series, goes and com­pletely redeems the sec­ond and third by being set in the Wild West and hav­ing Billy Drago, of The Adventures of Brisco County, Jr. fame. Things don’t get much bet­ter than a Western with giant killer sand worms that doesn’t take itself seriously.

The Uncyclopedia game

Sunday, November 13th, 2005

In my free time, I’ve been play­ing with the won­der­ful Uncyclopedia a whole bunch. For those poor souls out there that don’t know about Uncyclopedia, it’s basi­cally Wikipedia but wrong; that and it’s the twelfth won­der of the world. I’ve con­tributed a lot to a few arti­cles and a bit to a lot of articles.

Some arti­cles which I’ve con­tributed heav­ily to include (but are not lim­ited to):

And a cou­ple of arti­cles that I really like but haven’t con­tributed much, if any, to:

In con­clu­sion, Uncyclopedia is awe­some and every­one should use it more and con­tribute to it a bunch.

Good Movie, Bad Movie, Worse Movie

Thursday, November 10th, 2005

Ok kids, it’s that time once again; time to play good movie, bad movie, worse movie:

  • Good movie: The Hudsucker Proxy
  • Bad movie: The Punisher
  • Worse movie: Jason X

Actually, worse is a pretty big understatement.

The Great Job Hunt 2005

Thursday, November 10th, 2005

I had an inter­view ear­lier today for a web devel­op­ment posi­tion and I’m pretty sure that it went poorly, but as with all fail­ures, there was more learned than with suc­cess. To that end, hav­ing spent the first five min­utes of the car drive back beat­ing myself up for screw­ing up and the remain­ing twenty-five think­ing about what I could have done bet­ter, I have a pretty good idea of some of the mis­takes I made.

My first reac­tion was to write all the things I would have liked to have said here in the hopes that the inter­view­ers might read my blog and think bet­ter of me. Realizing that was both silly and a con­tin­u­a­tion of the mis­takes I was already mak­ing, that para­graph has been replaced with this paragraph.

I fig­ure my main prob­lem was that I was too busy try­ing to fig­ure out what they wanted and how to impress my mad skil­l­zors (sic) instead of just try­ing to present me as me and hope that’s what they want. I should fig­ure out a way to get bet­ter at meet­ing new peo­ple and being myself.

H3: Even worse than the H2

Thursday, November 10th, 2005

I hap­pened to be next to and then behind a brand spank­ing new H3 on Memorial Drive ear­lier today and I formed a few, mostly neg­a­tive, impres­sions on the thing. Ok, so first off, this thing doesn’t even look like a HMMWV any­more; the Hummer was a civil­ian­ized HMMWV and the H2 was a gen­tri­fied Hummer, but the H3 is a soc­cer mom SUV that’s styled to vaguely remind you of an H2. I’ll give you the most bla­tently stu­pid exam­ple of what I saw on the H3: on the back right of the thing, I saw a thick metal ring of the sort that you could hook chains to so as to pull a heavy load but when I looked for a match­ing ring on the left, I saw the license plate, which means the one on the right must be orna­men­tal. How retarded is the idea of an orna­men­tal heavy towwing ring? It’s not a nice or classy orna­ment; it basi­cally just says, “when you look at my truck I want you to think that I’d like to be able to tow really heavy stuff but will never actu­ally have any desire to do so”. This whole SUV as an image thing is just get­ting ridicu­lous; if you want to look hard­core, be hard­core, cut out this fuck­ing poser crap.

What am I looking for in a woman

Monday, November 7th, 2005

So I was chat­ting with Sherv last night, as I’m oft inclined to do, and we some­how ended up on the topic of what I’m look­ing for in women. He fig­ured, “you real­ize, don’t you, that your rumi­na­tions on this point are prime blog mate­r­ial”, and I’m inclined to agree. So com­bin­ing bits and pieces I was think­ing about before, dis­cus­sion yes­ter­day and other thoughts since, here are some of my thoughts on what I’m look­ing for in a woman.

Style is a pretty impor­tant com­po­nent of what I’m look­ing for; specif­i­cally sim­i­lar­ity and com­ple­men­tar­ity to my per­sonal style. She would need to be able to pick up my non­sense and run with it, play­ing it up and adding to it as nec­es­sary. I mean, sure it’s fun to be able to make up sto­ries about things like the molasses riots of 1843 for oth­ers to lis­ten to but some­times I’d like to be able to have a dis­cus­sion about whether or not the bad­gers were jus­ti­fied in back­ing the Polish squir­rel rev­o­lu­tion of 1908. However, as much as I love my non­sense, it doesn’t always deserve to be allowed to roam free and the right girl would need to be will­ing and able to derail me when appro­pri­ate. Mind you though, by derail I mean some­thing more clever than just telling me to shut up. Also, I expect being gen­er­ally calm and com­posed would be good, though I can imag­ine a few demeanors that would go well with calm and com­posed with­out so being.

Common inter­ests are another issue of fairly big impor­tance. I don’t need some­one that can tell the dif­fer­ence between Starscream, Skywarp and Thundercracker but a girl would have to be able to enjoy Transformers: The Movie and not just be will­ing to sit through it to be with me. Liking the movie Brazil would be good too, but then again, see the pre­vi­ous para­graph. The same enjoy­ing and not sit­ting through prin­ci­ple applies to Akira Kurosawa samu­rai films, spaghetti west­erns and a few other films that I like to watch some­times. Now we come to video games, another impor­tant thing for a girl to be into; I’m not look­ing for some­one that can kick my ass in Soul Calibur, though that would be an immense turn-on, but I am look­ing for the type of girl that can enjoy play­ing games with me, enjoy play­ing games that I can enjoy sit­ting and watch­ing be played and can enjoy sit­ting and watch­ing me play games some­times. One might think that musi­cal tastes would be a really impor­tant thing for me, but given the leniency of my tastes, a girl would only really have to be will­ing to put up with my music and not lis­ten to crap; I could probaly be happy with some­one rang­ing from any­where in elec­tronic through most rock.

I guess that really only leaves phys­i­cal appear­ance. I like rea­son­ably tall girls but any more than a lit­tle taller than me and it starts to get weird; I’d say the 5’7″ to 6’1″ range would be my pre­ferred win­dow. I like long, say shoul­der length, straight hair in a range from blonde to brunette, espe­cially with a slight red to it. As far as body type, my pref­er­ence is for slen­der through semi-athletic women. Really, more than any of the other phys­i­cal char­ac­ter­is­tics, I’m really drawn to a pretty face, though I’d be really hard pressed to define what is a pretty face to me. Also, like being able to beat me in Soul Calibur, hav­ing blue eyes is not a require­ment but a huge turn-on.

So yeah, that’s pretty much what I’m look­ing for in a girl; if you’re out there girl who meets my cri­te­ria, drop me a line, we’ll prob­a­bly hit it off pretty well. Otherwise, for the rest of you, it’s my blog I’ll write what­ever I feel like.

My mad Soul Calibur skillzors

Monday, November 7th, 2005

Proof of my mad Soul Calibur skillzors Proof of my mad Soul Calibur skillzors These images are screen­shots taken from my copy of Soul Calibur that show my record of 1’04“02 in Arcade mode. All this think­ing about video games made me remem­ber and I fig­ured it was as good a time as any to put proof on the int­zor­web. We didn’t think to tape it when I beat the record, so this is the best I’ve got. Sorry about the tag­ging, but I care about this and don’t trust the inter­net half as far as I can throw it. Also, since this was back when I was at my absolute best, I would be mighty sur­prised if any­one has done any bet­ter than this, ever. Some peo­ple on the inter­net seem to have claimed bet­ter times, but the best con­firmed time I’ve found is around 1’30; if you can find bet­ter, please point me to it. It’s a real pity that I didn’t mange to beat a minute. For the search engines, if they care, this is my best time high score in Soul Calibur on the Dreamcast in Arcade Mode.

News from inside Verizon Labs

Monday, November 7th, 2005

In con­tin­u­ing with being unem­ployed, I went and par­tic­i­pated in a focus group at Verizon Labs in Waltham and made $75 today. I got into the focus group through a post­ing on craigslist and by fill­ing out a sur­vey about my video game usage. In my world of right now, the whole endeavor worked out to talk­ing about video games for an hour and a half in exchange for a full tank of gas and an extra $40; this unem­ployed thing is kind of annoy­ing but it does have it’s more roman­tic elements.

Anyway, you might be won­der­ing what Verizon cares about video games for, which is some­thing that I won­dered as well. Verizon is work­ing on launch­ing their FiOS fiber optic broad­band ser­vice and is try­ing to fig­ure out dif­fer­ent ser­vice pack­ages to include with the thing and they’re think­ing of includ­ing a video game ser­vice. Thankfully, they seem aware of the fact that they have no chance of com­pet­ing with the likes of Microsoft, Sony or Nintendo and seem to be look­ing into mak­ing a ser­vice based on older games and sim­pler games. Personally, I think that it’s a retarded idea that’s going to fail mis­er­ably because the only peo­ple that want to play older games already do so with old con­soles or with emu­la­tors. So that’s what they’re plan­ning and if they wanted to, they could pay me $100k and I’d write up a great big doc­u­ment explain­ing why it’s a bad idea that’s des­tined to fail but they only gave me $75 so I gave my input as was appro­pri­ate to the sit­u­a­tion and they’ll prob­a­bly go through with it any­way. I expect that they’ve already invested upwards of a mil­lion dol­lars in this and won’t want to cut the cord, which will end up los­ing them many mil­lions more in the end. I’m telling you Verizon, pay me more and I’ll spell out for any exec­u­tive you have, even those that don’t know a thing about video games, why this is a hor­ri­ble idea that’s des­tined to lose you money. I’m no busi­ness­man but I’m savvy to the mind of the video game player and I’m plenty savvy to the way my gen­er­a­tion buys crap.

The Pants Scale

Wednesday, November 2nd, 2005

I have decided to start using a new rat­ing sys­tem for ascrib­ing qual­ity and vic­tory to things and peo­ple, namely pants. For exam­ple, I am going to award two and a half pants to the per­son that sug­gested I watch the movie that I’m watch­ing right now. It should be noted that this is pants and not pairs of pants.

The pants I am dis­cussing here are less like real pants and more like points, in a karmic sense. To that end, they are non-transferrable, have no mon­e­tary value, are non-corporeal and are not keep in any records.