Archive for September, 2010

Conversation topics as indicators of quality

Thursday, September 16th, 2010

I have been think­ing about the fol­low­ing quote a fair bit recently:

Great minds dis­cuss ideas; aver­age minds dis­cuss events; small minds dis­cuss people.

– var­i­ously attrib­uted to Eleanor Roosevelt, Hyman G. Rickover, or anonymously

Since hav­ing come across the quote, I have found myself group­ing social inter­ac­tions by whether the dis­cus­sions are pri­mar­ily of ideas, events, or peo­ple. Near invari­ably, I have found the inter­ac­tions involv­ing dis­cus­sions of ideas are stim­u­lat­ing, inter­est­ing, and enjoy­able; whereas, sim­i­larly, dis­cus­sions of peo­ple – in the absence of sociological/anthropological/psychological analy­sis, which blurs the line between peo­ple and ideas – tend to feel hol­low and vapid.

At present, I have really only got­ten to the point of notic­ing the con­nec­tions, and fre­quently only so notic­ing in ret­ro­spect. I have not, as yet, found a prac­ti­cal appli­ca­tion for this knowledge.

Practical, or not, I do feel that it is fan­tas­ti­cally inter­est­ing to seek cor­re­la­tions between my enjoy­ment of inter­ac­tions and the under­ly­ing class/topic of discussion.

HDCP Master Key

Tuesday, September 14th, 2010

Apparently some­one man­aged to reverse engi­neer the HDCP Master Key. Since I so firmly believe in the free­dom of dig­i­tal infor­ma­tion, I have mir­rored the key on my blog.

The key involves an awful lot of text so it is mir­rored below the jump:

(more…)

Painting: Round 1

Friday, September 10th, 2010

Having been inspired by an artist friend of mine, I have taken up paint­ing as a hobby. I am, as yet, still hor­ri­bly out of prac­tice at art, lack­ing skill in the pro­duc­tion of art, and incred­i­bly slow, but I am hav­ing a won­der­ful time. My life is really quite busy so it’s hard to find time but I’ve been try­ing to carve out time as I can, and paint­ing is a far more ful­fill­ing pas­time than watch­ing tele­vi­sion or similar.

Anyway, with­out fur­ther ado, here are a few of the pieces that I’ve put together so far:


So you’re in a dessert, but you’re bones, and it grows.

Sunday, September 5th, 2010

I’ve been in Seattle the past few days for Penny-Arcade Expo (PAX) and, as usual, the “Pitch Your Game” panel car­ries a spe­cial degree of import for me. The premise of the panel is that audi­ence mem­bers are given 15 – 45 sec­onds to pitch an idea for a video game and have it judged (harshly) by the panel. Those mak­ing it past this ele­va­tor pitch are admit­ted to the sec­ond round where they go into greater detail on their idea. Finally prizes are given to the best three ideas. It is impor­tant to note that the met­ric for deter­min­ing the best game idea is a com­bi­na­tion of hilar­ity and enter­tain­ment qual­ity, hav­ing noth­ing to do with mar­ketabil­ity or gen­uine qual­ity. Hilarity, of course, ensues.

“Pitch Your Game” is not just one of my favorite parts of PAX; it is a favorite for much of the Fort-Awesome crowd. Having come to PAX a num­ber of times, we’ve come to regard plan­ning ridicu­lous game pitches as a time hon­ored, evening, hotel room tra­di­tion. This year, in pitch plan­ning we came up with a num­ber of hilar­i­ous ideas, as well as a flood of hor­ri­ble and/or unspeak­able ideas. Additionally, we came to the real­iza­tion that any crappy pitch can be made more amus­ing by append­ing “with JRPG ele­ments; also, it’s a rhythm game” (ex. Angry Badger is like Sonic: The Hedgehog but you can’t run fast and the main char­ac­ters a drunk; also it has JRPG ele­ments and it’s rhythm game) (the real hilar­ity comes after numer­ous repetitions).

Eventually, we nar­rowed our­selves down to a rea­son­able num­ber of pitches: Mexican Gear Solid: Tactical Stealth Immigration, Underground Railroad Tycoon, and FEMA Presents Al Roker’s Hurricane Alley 2011. Eventually, these pitches all went splen­didly in the panel and made it to the sec­ond round. After call­ing Friday a night, head­ing to bed and falling asleep, Riad and I appar­ently kept pitch­ing ideas (this is much like other instances of my sleep talk­ing that I have been informed of). Amongst the ram­blings of my sleep, Bigtime, who was awake at the time, over­heard me say, “so you’re in the desert, but you’re bones, and it grows.” This phrase so intrigued me that I decided that it must be my pitch.

My ptich went a lit­tle some­thing like this:

Me: “I’m not entirely clear on some details since a lot of this was related to me by a friend who heard me ram­bling in my sleep. However to the best of my fig­ur­ing, the prophets of old came to me in my dreams and bid me pitch a game, in exactly these words: So you’re in the desert, but you’re bones and it grows.”

Entire room: [per­plexed silence for a few moments]

Panelist: You should stop sleeping.

Me: There’s more.

Panelist: Is that a threat?

Me: Maybe.

Panelist: No. Just no.

The end result, for me, was not the sec­ond round but to have con­founded the panel and the entire room into stunned silence was absolutely priceless.

Dignity is for those that do not travel

Thursday, September 2nd, 2010

Sitting, wait­ing to board my flight from San Francisco to Seattle for PAX Prime, I have already, once, for­feited my dig­nity to my over­lord, Police State USA. Standing up to the man as much as might still allow me to fly, I opted-out of soak­ing up the X-rays that aren’t backscat­tered and hav­ing my naked body put on dis­play for the highly trained elite that is the TSA. Opting-out, of course, sub­jects me to a manda­tory pat-down. During the pat-down, I am granted the dig­ni­fied cour­tesy of hav­ing my spe­cial places be pat­ted down by the back of the agent’s hands; lucky me. Dignity sac­ri­ficed at the alter of home­land secu­rity, I was per­mit­ted to wait for my plane.

At least I sprung for the slightly more expen­sive, exit row and free booze seats: now I can drink until my dig­nity doesn’t matter.