These images are screenshots taken from my copy of Soul Calibur that show my record of 1’04“02 in Arcade mode. All this thinking about video games made me remember and I figured it was as good a time as any to put proof on the intzorweb. We didn’t think to tape it when I beat the record, so this is the best I’ve got. Sorry about the tagging, but I care about this and don’t trust the internet half as far as I can throw it. Also, since this was back when I was at my absolute best, I would be mighty surprised if anyone has done any better than this, ever. Some people on the internet seem to have claimed better times, but the best confirmed time I’ve found is around 1’30; if you can find better, please point me to it. It’s a real pity that I didn’t mange to beat a minute. For the search engines, if they care, this is my best time high score in Soul Calibur on the Dreamcast in Arcade Mode.
Archive for the ‘video games’ Category
My mad Soul Calibur skillzors
Monday, November 7th, 2005News from inside Verizon Labs
Monday, November 7th, 2005In continuing with being unemployed, I went and participated in a focus group at Verizon Labs in Waltham and made $75 today. I got into the focus group through a posting on craigslist and by filling out a survey about my video game usage. In my world of right now, the whole endeavor worked out to talking about video games for an hour and a half in exchange for a full tank of gas and an extra $40; this unemployed thing is kind of annoying but it does have it’s more romantic elements.
Anyway, you might be wondering what Verizon cares about video games for, which is something that I wondered as well. Verizon is working on launching their FiOS fiber optic broadband service and is trying to figure out different service packages to include with the thing and they’re thinking of including a video game service. Thankfully, they seem aware of the fact that they have no chance of competing with the likes of Microsoft, Sony or Nintendo and seem to be looking into making a service based on older games and simpler games. Personally, I think that it’s a retarded idea that’s going to fail miserably because the only people that want to play older games already do so with old consoles or with emulators. So that’s what they’re planning and if they wanted to, they could pay me $100k and I’d write up a great big document explaining why it’s a bad idea that’s destined to fail but they only gave me $75 so I gave my input as was appropriate to the situation and they’ll probably go through with it anyway. I expect that they’ve already invested upwards of a million dollars in this and won’t want to cut the cord, which will end up losing them many millions more in the end. I’m telling you Verizon, pay me more and I’ll spell out for any executive you have, even those that don’t know a thing about video games, why this is a horrible idea that’s destined to lose you money. I’m no businessman but I’m savvy to the mind of the video game player and I’m plenty savvy to the way my generation buys crap.
FF7: Advent Children
Tuesday, October 4th, 2005Earlier tonight I watched through Square/Enix’s latest movie offering, Final Fantasy VII: Advent Children and I was touched in more ways than a molested child. This movie is everything that someone who enjoyed Final Fantasy VII could possibly want in a SquareSoft movie, everything. If you played Final Fantasy VII as much as I did (or like many people, more than I did), you will find the movie’s continuation of the plot and general feel of Final Fantasy VII to be wonderful and you will see that they have carried over a spectacular number of details from the game (look at the things people do in combat). If you aren’t so well versed in the world of Final Fantasy VII, you will find this movie to be a fairly cryptic and bizarre movie with incredibly awesome battle sequences. I had expected greatness from this movie the moment I heard it would come to be and yet it still managed to exceed my expectations by a bunch. Also, unlike actually being molested, I’m not going to repress watching this movie and then have to talk to a psychologist about it in 30 years.
Shadowrun on the Xbox 360
Tuesday, September 27th, 2005It looks as though Microsoft has decided to capitalize on their ownership of FASA Interactive and the rights to all FASA based video games. Production is underway on a Shadowrun game for the Xbox 360 (related articles here and here and elsewhere). It looks like Microsoft may have found a way to convince me to buy an Xbox 360 or, at the very least, get under my skin about it. God I hope this game doesn’t suck.
Agog I Tell You, Agog
Wednesday, September 21st, 2005I don’t know whether to get on the Playstation 3 or Xbox 360 bandwagon and it’s not because they both look great, it’s because neither of them stands out. I swear, it’s like a modern election. I’m pleased by my Xbox because of its incremental graphical improvements since my Dreamcast and because of some of its wonderful games but I don’t think there’s been anything terribly revolutionary since the NES. The video game industry has been stuck in a rut of incremental improvements and minor new gameplay features. The Xbox 360 is turning more into a PC, which aggravates me because I already have a PC and I don’t like the idea of a modular console. The Playstation 3 makes me think of a movie industry parallel, sequels tend to turn out great, sometimes better than the first but the third in a series usually tends to go downhill: ignoring a few decent trilogies, look at the Terminator, RoboCop, Predator and other movie series; why don’t you do something new instead of the same thing again. However, looking at Nintendo, a company I’ve ignored for years, we see something kind of interesting; I just watched the teaser trailer for the new Nintendo Revolution controller and I was completely wowed. The Nintendo Revolution controller looks like a completely new approach to video games; during the first few moments of the video I thought it was just another cutesy thing like most of what they’ve been doing but by the end I was completely agog. The segment of the video where a guy seemed to be using the controller as a sword practically had me drooling. I’ve got to say, if Nintendo can pull off the sorts of things that trailer suggests, I may become a die hard Nintendo guy like Sherv and Sam.
Happy Birthday Dreamcast
Friday, September 9th, 2005Today is the 6th birthday of the Sega Dreamcat. The Dreamcast, which I have often hailed as one of the best video game systems of all time (probably second only to the SNES), was released in the USA on 9÷9÷99. So, Happy Birthday Dreamcast, you’ll always hold a special place in my heart.
The Riddle — not pr0n
Tuesday, May 17th, 2005The Riddle — not pr0n is really hard.
Rolling Like Mad!
Tuesday, November 9th, 2004It’s nuts; I have been rolling like a fucking fiend lately. No, I don’t mean that I’ve been doing MDMA, I mean that I’ve been playing Katamari Damacy a lot. Katamari Damacy is a really awesome game that recently came out for the PS2 and involves lots of rolling.
To explain Katamari Damacy properly I need to start by explaining the premise: the King of All Cosmos got colossally fucked up (drugs, alcohol, simply being crazy, who knows) and accidentally broke all the stars in the sky (and the moon). You, the Prince of All Cosmos, being his son, are tasked with replacing the missing stars. The King of All Cosmos is a very abusive father figure, always insulting you and being mean and disinterested, though if you do an exceptionally good job in rebuilding a star he will actually compliment you highly (not easy to do). Anyway, so that’s the premise, rebuild the stars. Also, the game is really Japanese and seems like a solid adventure through colors and oddity. Oh, and there’s an ongoing storyline that involves this family somehow (it doesn’t make sense).
Ok, premise aside, let’s talk about the gameplay. You have this ball (called a Katamari) and you roll it over stuff. When you roll your Katamari over things, the smaller stuff (relative to your Katamari) gets stuck and your Katamari gets bigger. The bigger your Katamari, the bigger the stuff you can glom onto it. The result of the glomming and the growth is more glomming and more growth (exponential, approximately). You might start by rolling up thumbtacks and end by rolling up mountains and islands. Some things are funny to roll up (for instance, people). Anyway, the gameplay is insanely awesome, also awesomely insane.
I give Katamari Damacy my full endorsement as one of the best video games that I’ve played in a while. If you have access to a PS2, you are doing yourself a grave disservice not to be playing Katamari Damacy.
Ninja Gaiden: Destroyed
Sunday, October 3rd, 2004As of a day or so ago, I have finally destroyed the heck out of Ninja Gaiden. I have collected all 50 Scarabs to unlock the original Ninja Gaiden and I have shot the clock tower to get Ninja Gaiden II and found Ninja Gaiden III in the Aquaduct. It has been a long time coming and it is now done. Of course, I did beat the game on normal difficulty so I may, sometime far off, end up playing through again and beating it on a harder difficulty.
Victory is mine, time to go back to trying to destroy some other games, like Project Gotham Racing or such.
Ninja Gaiden Be Done
Friday, April 2nd, 2004It has taken me a great deal of time and effort but I have finally finished Ninja Gaiden. Anyone that says that this game is not hard is a boldfaced liar but, thankfully, it’s not usually the frustrating kind of hard. Ninja Gaiden is great and I highly reccomend it; ignoring Soulcalibur 2, probably one of the best video games that I have played in quite a while. So yeah, I beat Ninja Gaiden and I’m all proud of myself now.
Trial by Fire
Sunday, February 22nd, 2004In addition to being the title of an old Sierra adventure game that I used to be quite fond of, the term Trial by Fire applies pretty well to tomorrow. Those of you in the know will understand perfectly, those of you not, believe me when I say that I am not looking forward to tomorrow.
That having been said, let me tell you a little about Trial by Fire, the game. Trial by Fire was the second in the Quest for Glory series of games. Quest for Glory was somewhere halfway inbetween your standard Sierra graphical adventure game (most of which were beautifully artistic pre-VGA games) and a modern computer role-playing game. You wandered around talking to people, getting items and using them in the right places, going through an elaborate and immersive story, but there was also combat. The combat, although simple by modern terms, was well designed and reminded me a great deal of fencing the time I decided to be retro and play old Sierra games a few years back.
I have good memories of when David Caloccia and I used to sit around playing old Sierra games on my Dell 286 or on his Tandy 1000. Ah the good old days of early elementary school. It was pretty darned hard back in those days when neither of us had a very large vocabulary and the games forced us to interact with the game environment through textual commands. I blame my early reading development, at least in part, on those Sierra adventure games.
As a quick summary of the good ones, I thought that the Space Quest series was exceptional, the Quest for Glory series was quite good, and the Leisure Suit Larry series was also quite good (I suspect moreso now that I would be able to understand the sexual humor). I never really liked the King’s Quest or Police Quest games all that much and I don’t really remember any of the others.
Just as a short diversion from Sierra, but still on the topic of adventure games, I would also highly recommend Infocom’s Zork series, the Legend of Kyrandia series by Westwood and LucasArts’ Monkey Island series. Those and Sierra’s Space Quest series would be what I would suggest if someone came to me and said, “I’m bored and want to play a good adventure game, what do you suggest?”
Soul Calibur was a perfect 10.0
Friday, January 9th, 2004So, I was bored and looking for information on the new Xbox Ninja Gaiden game that’s coming out next month and I decided to see what Gamespot’s top games are so I pulled up their search thing and searched for all games with ratings between 10 and 10. And there, lo and behold, was Soul Calibur, one of only 4 games to ever get a rating of 10.0 on Gamespot. Yeah, I know that I’m a colossal dork, but in my defense, I really like Soul Calibur.
Fort Awesome has a Guild now
Wednesday, January 7th, 2004Progress Quest is really taking off around here; now Fort Awesome has a guild in Oobag.
Progress Quest
Monday, January 5th, 2004Last night a friend informed me of a revolutionary new computer role-playing game, Progress Quest. The really interesting bit is that it seems to be very rather unlike any other such game that I’ve ever seen. The primary difference is that it is, what’s best referred to as, a fire-and-forget role-playing game. Besides the fire-and-forget bit, which I will get into in a momentarily, the game plays like other such games (Diablo, Baldur’s Gate, Fallout, etc.), except in that it’s a little lacking on the visuals. It even includes net-play for those that prefer to have companions.
The game runs under Windows and there don’t seem to be any ports to other platforms. The system requirements are incredibly minimal, requiring about 6MB or RAM and using an average of 0%-1% of my CPU.
So, about the fire-and-forget bit; you start out the game, just the same as you would start any other computer (and many non-computer) role-playing games, by rolling up a character, selecting a race and selecting a class. The character creation system informs you of the fact that the games atmosphere is not a terribly serious one, but humor does not a bad game make. The interesting bit comes in after you have made your character and begin play. The controls and interface are fairly simple; the interface is a standard, fairly detailed character sheet and there are no controls. No controls, you might ask, well then how do I play and develop my character? The answer to that is simple; it’s a fire-and-forget role-playing game, so your character will do all the work for you. Your character will run around adventuring, killing random monsters and making progress on his quests. This might strike you as a bit odd at first, but give it a little time and you’ll find that it really grows on you (and not like a fungus or a tumor).
I strongly recommend that you take look at it; it’s quite a lot of fun. And if you find yourself playing online, feel free to look me up, I go as “Contrad the 70th” amd I play in the realm of Oobog. Contrad the 70th, named after a brand labratory soap produced by Decon Labs, is of the Land Squid race and a member of the Bastard Lunatic class. As of this post, Contrad is level 13 and I hope to play enough to get him to a significantly higher level; after all, it is IAP and I will have plenty of time on my hands.
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